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Stan4dSteph 11-10-2006 07:42 AM

Quote:

Originally Posted by Alex Stroup
I left the question as is and nobody seems to have had a problem. What suprised me about that puzzle are the number of teams who simply went out and tried to answer all 26 of the questions before trying to solve the cryptogram.

I solved the cryptogram from NY without any reference materials. It was very long, so lent itself well to just figuring out word patterns. I knew the Mad Hatter answer, so could fill that one in right away.

Ghoulish Delight 11-10-2006 09:12 AM

Quote:

Originally Posted by Alex Stroup
Oh, and when thinking "what if," the Brother Bears had time penalties too, so if you remove yours, in fairness you should remove theirs (though I don't know how long there penalty was).

Right, but I'm presuming their penalty was for not getting all of the clocks (we had penlaty time from that too). The 1 hour I'm referring to was the result of having to use BOTH of our hints on the locker quest due to a single gap in our knowledge.

BarTopDancer 11-10-2006 09:13 AM

Is the time breakdown posted anywhere? I'm curious if we got any other penalities besides the missing clocks.

Cadaverous Pallor 11-10-2006 06:43 PM

Quote:

Originally Posted by BarTopDancer
Is the time breakdown posted anywhere? I'm curious if we got any other penalities besides the missing clocks.

There's no chart yet - I hope they post it soon.

Alex 11-10-2006 07:04 PM

I don't think Adrienne is planning to post the detailed breakdowns beyond the final adjusted scores. If you interested, email her and ask about it.

I don't know the details of the Brother Bear time penalties or the amount but I do know they had penalties beyond the clocks at the end (I never did see that quest in a completed state so I don't know what it was about or how the penalties played into it.

innerSpaceman 11-10-2006 07:53 PM

Quote:

Originally Posted by Ghoulish Delight
having to use BOTH of our hints on the locker quest due to a single gap in our knowledge.

Not to pick a scab on a sore point, but why did you need to use both the Road Assistance and the Jump Start on a single quest?

BarTopDancer 11-10-2006 08:14 PM

From what they posted...

The hint they got didn't help and they needed to skip the quest all together.

innerSpaceman 11-10-2006 08:23 PM

ok, how could the hint not have helped? What was the hint?

Frankly, for using Roadside Assistance, I would expect more than a sly hint. We got that for free on that very same quest from nearly staffers. If we had used the official Roadside Assist, I would have expected much, much more.


(Oh, and when we did try to use our Roadside Assist, it was refused, and we were given EXPLICIT help gratis ... on a quest which I have to imagine the staff itself knew was poorly worded.)

Stan4dSteph 11-10-2006 09:42 PM

My understanding of Roadside Assistance was that you were permitted to ask 5 yes/no questions at MA Central. It's possible that the answers to those would not help you get any closer if you weren't able to narrow in within your question limit. I never staffed MA Central, so I didn't see it in action.

Ghoulish Delight 11-10-2006 10:46 PM

Quote:

Originally Posted by innerSpaceman
ok, how could the hint not have helped? What was the hint?

As Steph said, we got to ask 5 yes/no questions. I don't remember all 5 of the questions, but we left with the following information: Somewhere along Main Street, inside, not an attraction, not visible from outside.

So, this is where the never get lockers really comes into play. It wasn't just a matter of not recognizing what it was...the locker room was entirely out of our consciousness as a place on Main Street. Never went in, never glanced that way, never acknowledged it at all. Complete blind spot. Total mental lapse that cost us the game. So after fruitlessly checking every single indoor area of Main Street other that the one we needed...yes, we had to give up a second time and ask for the answer.


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