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My review
Spoiler:
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Spoiler:
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I'll just concur with the above, and for the purpose of not wanting to be redundant, will also tell you to read my reviews above, as written by GD & CP.
KThanks... :D |
The ride's cute and a lot of fun, but I don't think the shoot'em-up video game conceit quite begs all forgiveness for another two-dimensional, cardboard-cut-out ride in the Pooh vein. I think they expect the gunfire aspect to distract guests from noticing that the sets are so cheap. And that they do; while I was in shooting mode, I didn't see much of the ride aside from the targets. When I rode again without the raygun, there was, imo, a lot more fun revealed ... and a lot more cheapness. And for a spinning ride, it sure didn't have very much in-the-round design. Nowhere near the all-aroundness of Roger Rabbit.
An enjoyable ride, however, and very appearling. Cool Buzz animatronic in the queue. A great bird bit on Planet Z that's straight out of Pee-Wee's Big Adventure, and -best of all- a wonderful light tunnel effect that's a brilliant homage to Adventure thru Inner Space. A nice C-Ticket ride. And I hate the rapid cartoonization of Tomorrowland, but at least this is one step away from Ghosttown. |
Good. Glad it wasn't just me. :)
Some more thoughs, as I've had a bit of time to ponder more... (also keeping with the spoiler tradition, for the time being) Spoiler:
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Also, kind of off-topic, (ok, very off-topic) but I am really enjoying the new color scheme of Tomorrowland so far!
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Spoiler:
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On a procedural critique note, they need to find a different queue solution. Currently, it wraps around the side of the building, up towards Ariel's Grotto (hehehe). Even with a queue that was only 30 minutes, we saw several people being very confused. One person was just trying to distinguish the Buzz queue from the queue (or non-existant queue at the time) to get into Ariel's Grotto (hehehe). While several other people had to wade their way through the Buzz queue in an attempt to get to Ariels' Grotto (hehehe), only to be turned back by a CM who didn't want to help them unhook all the chains they would need to cross over to get there and told to go all the way around. Spectacularly poor planning in the queue department on this one. I can't imagine what they are going to do when the ride actually opens and they get lines longer than 30 minutes.
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Yeah, I hope they are working on a better solution. Of course, it doesn't help that the Astro Orbiters are clogging up that whole area anyway.
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