Heheheh, the entire game was custom-made for zapppop. I call shenanigans. Ahem, he routinely gets the daily high score on Buzz Lightyear, and who else has the entire (and I mean entire) soundtrack of Walt Disney's Enchanted Tiki Roomcommitted to memory? (not to mention every other attraction in both parks!)
I have to agree with Babette that the constant puzzles all on one page meant other teammates sitting around doing nothing, or attempting (in my case) to do what I could from looking over shoulder. I much preferred when there was trivia or some other activities to spread among the team members. I am not the main puzzler on my team (though I contributed a bit when things got sticky) ... so, to me, there was all too much nothing going on too much of the time. Though I spend that time trying to figure ways to the answer without doing the puzzle, and that often pans out nicely!
I have to give kudos where due. There were some fun elements ... even in quests that, on the whole, I did not like. Hiding game materials in lockers was clever. Buzz Lightyear score battle was resourceful of a newish attraction. Spying things ON attractions (Disneyland RR, Monsters, Inc.) was a fun twist. Calling in to a phone recording was cute ... but Compasses was an unmitigated disaster (imo) that I hope never to see repeated. (I am reminded of the infamous sextant quest that was thrown out, with everyone getting full credit, after we'd spent almost an hour on it!)
For the Invitational, I was surprised (in an unpleasant way) of how little of the resort was in play. I mean, the last Mad Scramble had us going to The Disneyland Hotel, one of the parking lots, the ESPN Zone and the Grand Cal, in addition to DCA. I really expected to see more outside the usual MouseAdventure Zone of Play ... and I was very disappointed in that regard.
I am also surprised that so many people did not recognize the drawing as luggage and packing boxes. I mean, not necessarily every member of the team ... but certainly the person who transferred the drawings from the original page to the grid. Hmmm, just surprises me. Now, knowing where that stuff was in the Park is something else.
The words "unlock" and "combination" finally gave it to us, but there were so many other hint-like words that ultimately meant nothing. I kinda don't like the vagueness of this Invitational ... in a game where you must complete the task in order to move along.
And, in that vain, I HATED that MouseAdventure Central was in the Esplanade. Sheesh, a Jumpstart or Roadside Assistance should have had no further time penalty than the time it took to get there from a team's likely hang-up point. There were times we would have taken the Jump Start, but were too darn far away from the Esplanade. A 40-minute penalty would have come to twice that!
So we tried to muddle thru ... we did get a little assist from a couple of staffers in the parks, and actually got a good piece of help from MA Central without having to use our Roadside Assistance envelope, which was very nice.
As usual, in fact, the staff was helpful, pleasant, fun and professional throughout. That's one element of MouseAdventure that never varies and is always appreciated.
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