Yeah, I don't know how the constant growth will be sustainable. I suspect that, like with every system, there will eventually be a period of decline.
And I fully understand the concept of impossible-to-anticipate difficulties when a few hundred people hit the race. But one or two vague instructions is one thing, and people may or may not be tricked up by that (I found Tiki Bird names all over the envelopes to be sufficient hint, for instance) ... but it was a CONSTANT with the Invitational materials ... as if it were the style of the game for experienced players.
I think that philosophy, if it did in fact exist, was a poor one. Experienced players may have a bit more on the ball as to what might be expected, but they are not mindreaders. Things that seem obvious to the people who create the quests are simply not so to people playing them.
Frell, it's only mouseadventure, and a few quips about each one does not take away from the amazing effort that went into them and the wonderful fun that comes out of them. I just would like to see this "figure it out yourself" style eliminated in future ... even for the pros. It was needlessly baffling.
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