We rode Soarin'. We were so happy that we'd thought to read through all the materials and cleverly head straight there for a fastpass that we didn't even consider checking if it was a puzzle we could solve without the on-ride info. Which, of course, it was. That probably cost us. That and once again failing to read all directions carefully, forcing us to head back into DCA from DtD after we figured we had finished with DCA, subsequently causing us to completely skip both the DtD and the Disneyland Hotel quests.
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I hope I can look forward to Steve being brutally honest and saying that it is now clear that I was more impediment than help.
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I'll take the preemptive alternate tack. If I had one knock on this game it was the lack of puzzles/codes/etc. Pretty much everything was, "Go here, find this, write it down." While I enjoy those, I also love the puzzle aspect and I thought that was missing this time around (and I presume that's at least partially due to lack of Alex-influence). The one logic puzzle that was in there wasn't even really a logic puzzle. Only a small portion of it was solvable logically, the bulk of the solving had to be done with brute force guess-and-check. Bleh. Give me some alpha numeric coding or pictogram type puzzles any day over that.
We had a great time at the post-torture dinner as always. One benefit of the registration snafu was that it gave us the opportunity to spend more social time with a few people rather than just catching glimpses of a billion teams at registration and the awards ceremony. We finally got to meet Drince88 in person, which was a treat. Hope she made it back to NO without the delays and hassles of here flight in.