Just FYI, the game was not devoid of puzzles. There was a word search, an evil paragraph, a map-plotting overlay, and a not-logical-enough-for-GD logic puzzle. 4 things where most teams would likely sit and puzz.
To me, that's plenty of We-Could-Be-Doing-This-Anywhere for a game whose charms come from being played at Disneyland.
With all due disrespect to Alex, almost everyone I spoke with praised the return to a more reasonable level of puzzledom.
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