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		 Just FYI, the game was not devoid of puzzles.  There was a word search, an evil paragraph, a map-plotting overlay, and a not-logical-enough-for-GD logic puzzle.  4 things where most teams would likely sit and puzz.   
  
To me, that's plenty of We-Could-Be-Doing-This-Anywhere for a game whose charms come from being played at Disneyland. 
  
  
With all due disrespect to Alex, almost everyone I spoke with praised the return to a more reasonable level of puzzledom. 
		
	
		
		
		
		
		
	
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