Yeah, I agree katiesue. Unless the instructions say not to bail out of an attraction early, I don't have a problem with staying in long long enough to see what you need to see and then getting out. But asking (or accepting and offer) to be allowed to cut or otherwise do something out of the ordinary seems like it crosses a line, imo.
As for puzzle types, I'm a fan of cryptogram/letter replacement type puzzles. Logic problems that can actually be solved logically rather than by trial and error. Pictogram puzzles. All the better if the keys needed to solve the puzzles are to be found around the park(s).
I think what stuck out to me the most was that most of the quests were pretty one-dimensional. Fun, but I found myself several times getting an answer and going through the process, "Okay, what do I do with this now that I have it? Oh, it's the final answer, nothing else?" I guess I learned that I like multi-step puzzles. "Find the answer to this part, use it to figure out this puzzle which will ask you the final quesiton." But maybe that's just me.
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