Heehee. Great pics. Every time, I always wish we had taken pics, but we're usually too focused and tired at the time to care.
And, I mentioned this on MP, but it bears repeating. We got a lot of people coming up to us afterwards saying they thought we were doing really badly and had taken a penalty or something 'cause we looked so pissed off. Let it be known that all that anger and unhappiness that was obviously showing through is NOT a reflection on the game itself. I'd say the game itself was the most well put together ever. Our mood at that point was entirely our own doing. Between screwing up 3 of the first 4 challenges (including making the same mistake twice in a row!) and me falling off a curb, we really screwed ourselves over. We still love the game and everything about it.
The other thing we got asked a lot was, "Well, then, where did you make up the time?" Well, firstly, we didn't take one step towards Main Street to count canon balls. We figured out it was Toon Town before the Monorail even pulled into the station. That was a big moment. Plus, I guess we weren't the only ones who got hung up on the postcard quest. Otherwise, it was simply the fact that from that point on, we didn't make a single mistake. I think we FINALLY learned our lesson after twice in a row not carefully reading directions, so we were able to regain our old balance of speed and accuracy, which we were afraid we had lost.
Turning to the happy notes, my favorite game elements:
* The EXCELENT balance between less explicit instructions, yet quests that were solveable. They hinted that things weren't going to be spelled out for us like in the old format, which gave me visions of the weird Hollywood Backlot quest from last time which was just so open ended that we just were lost as to where to start. But these were great.
* Can't say enough about the invisible black-light ink. Brilliant. I'm just so glad I thought to write it in normal ink before we left!
* As always, they put in some sort of logic or word puzzle that I'm an expert at. One major advantage we have, I do those things for fun. I don't even have to think to solve those
* Not that it was enough, but there were those few built-in respites (monorail rides) in the game. Those were nice.
And everything else everyone else mentioned, I suppose.
__________________
'He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.'
-TJ
|