Quote:
Originally Posted by katiesue
They may just get a break and pay a lower licensing fee to be exclusive to their platform for a set timeframe.
I used to work at a game developer - but it's been a while.
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Sure, I can see how that would make sense, if the fee is based on units sold. I imagine it has to be one heck of a price break to convince a developer to give up 2/3 of its potential market (okay, 2/3 is probably an over-estimate considering that Nintendo's sold significantly more consoles and considering the number of people with more than 1 console. But still, it's gotta be at least 1/2 the market they're giving up).
But either way, the basic reasoning still stands - if a company offers a good enough deal (whether they pay the developer whether they just discount the amount that they're taking from the developer), then the developer will cross platforms.