I have decided that I finally love a team name I have concocted enough to stick with it for the future. The Manhattans Project. Unfortunately busy schedules leave me now without precious free time (I hate my job) so the t-shirts didn't get printed. Next time. That said, I also really enjoyed my team. Steve, the knower of trivia, disneyland and MA strategy. Aud the creative and visual one who refuses to quit. And I the logic guy with good eyes.
I thought we actually played quite well and enjoyed it much more than the last MA, until the "speed quest" portion which kicked the fun portion down a notch. Also wishing we had gone to big sky first to skip the Flik's quest. Oh well.
The transportation thing, much like in the Amazing Race, is the great equalizer. Though it can be the benefit to some, we did not luck out. We ended up catching trains, monorail and the like just as they were departing having to wait for a full cycle. This allowed the happy haunts to catch us at one point. It was a nice ride though.
I missed having anything truly clever and unique this time, but perhaps the game has been running too long (and Alex is no longer writing). But it was fun. I truly enjoyed the first enchanted race considerably more though. And not just because I did far far better.
We didn't really make any big mistakes with the exception of missing the year big thunder mine opened, but we rectified that without riding again. Still a time sucker. We resisted the temptation to take the penalties thought it may have been strategically appropriate on some tasks. That said, we still came in at a crappy time. Not sure if other teams are just that much better, but we didn't think we were doing that poorly.
That we missed the cutoff by mere minutes because the X on our map looked slightly closer to the horseshoe than that random walled off area next to thunder was depressing, with one team member bailing before we found it a couple minutes late.
Oh well. Next game I suppose.
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