Playing True Dungeon with a sack full of URs will make your delve easier, but über tokens are absolutely not required to succeed. Skill and brains are what will lead to a win.
Combat is resolved via a shuffleboard-like system. So even if you have a kick-ass weapon token, if you can't slide, you're not going to hit the monster.
Roughly half of the rooms are puzzle-based and have no combat at all. These require you to use your noggin and tokens almost never play a factor in those situations.
Spellcasting is enhanced by various memorization techniques. Any spell you cast will work, but if you pass the skill check, it will work better. Clerics memorize prayer beads & virtues, druids tree leaves, and wizards have a planar map.
Because there just isn't time to create a character, all players are issued pre-made character sheets with complete stats. Before the run starts, all participants get a "free" (it's included in the price of the game) pack of tokens they can equip themselves with. Trading of these tokens during the pre-game period is common and helpful to all party members. You may be the wizard who gets heavy armor and a sword while the fighter got a wand and a robe. A quick swap will improve everyone's chances.
If you're planning on attending Gen Con Indy, I highly recommend playing True Dungeon. It's a total blast!
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