Thread: Mouseadventure?
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Old 05-01-2006, 05:59 PM   #10
Ghoulish Delight
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We tested in the very early stages, and weren't timed. We were just looking for accuracy and general assessments of difficulty.

Of course, there was some imformal observation of time. So when the version of the Disnyland quest (which I guess was cut?) took over an hour, even with 3 people splitting up and combining efforts, scaling back was definitely immediately discussed.
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