Thread: Mouseadventure?
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Old 05-01-2006, 08:48 PM   #26
Babette
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Quote:
Originally Posted by innerSpaceman
Also - I must question the wisdom of using some of the best players ever born to Beta test the game. A certain high-level staffer confided in me after MouseAdventure that the quests were running far longer in reality than they did in Beta, to the point where they even had to cut one quest from the game mid-morning. I don't know who the other Beta testers were, but the likes of GD and CP are not going to provide you with a running time for average contestants!
I agree with that. People who have been successful in previous games cannot give an accurate estimate of the time an "average" team will take. Some of the beta quests seemed to go quicker than they should have. Part of that may have been from redoing a quest that previously had bugs. So, one person already had an idea of the expected outcome, and could non-verbally nudge along the other tester to the clue locations. Love you Bro!

But, I think it is good to use them for getting out the bugs. A more experienced player knows the game and can really overthink the possible scenarios ahead of time and make sure it works. Then the players (and staffers) don't have to run around like chickens with their heads cut off on game day.
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