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Old 06-07-2012, 11:28 AM   #1
Kevy Baby
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@Disneyland: Webcast of #CarsLand Grand Opening 6/13 @DisneyParks Blog! Have questions? Tell us what you'd like to know http://bit.ly/KftwGV
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Old 06-07-2012, 03:23 PM   #2
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I never can visit the real Golden Gate bridge anymore, without expecting to be blasted with the smell of burnt coffee.
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Old 06-07-2012, 04:06 PM   #3
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I wonder if the Hyperion Bridge will be graced with the aroma of burnt Starbucks?
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Old 06-07-2012, 04:18 PM   #4
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That would be an upgrade from the smell of urine at the real Hyperion bridge.
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Old 06-07-2012, 05:04 PM   #5
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Try spending an average of $1800.00+ and flying for minimum 9 hours to get to your "local" Disney Park.

*Sigh* familiarity breeds contempt. I've said it before, and I'll say it again.
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Old 06-07-2012, 10:13 PM   #6
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Try spending an average of $1800.00+ and flying for minimum 9 hours to get to your "local" Disney Park.

*Sigh* familiarity breeds contempt. I've said it before, and I'll say it again.
Well if you just moved your island you could have contempt too.
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Old 06-07-2012, 06:03 PM   #7
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I wish Tokyo Disney Seas was that close.

DCA has definitely grown on me; especially with the nighttime fun stuff- I just hope they'll grow up to have the same hours as Disneyland.
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Old 06-07-2012, 07:16 PM   #8
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One of the things I loathe about DCA, and it's not really changing, is there's little feeling of exploration because you are basically on a track when you're in DCA.

The main route for guests is along the aptly-named Parade Corridor - and this wide, basically straight-line track is how you experience the bulk of the park, either backward or forward in 2 dimensions, unless and until you branch off to some of the other straight-line tracks available.

You experience Condor Flats by moving through it on a wide track, one direction or another, nowhere else to go. Paradise Pier? On a circular track, one way or the other, nowhere else to go.

Some lands are actually just streets - - the Studio, Cars Land in fact - that make no pretense about your journey being limited to a linear direction.

I think it's only the Grizzly River/Redwood Creek area that breaks this very boring mold. It's still pretty much one direction or the other, but there are some side paths and places, and the track here is noticeably curvy and winding and thinner.


What seems great about the new stuff is they look to be AREAS in more than two dimensions. Buena Vista Street is like a beautiful town square and a hub with spokes heading out in different directions (albeit straight line directions.)


I'm not sure yet about Cars Land. It IS a road, with one intersection. But something about the V8 Cafe and Cozy Cone Motel, even though they are food locations, gives me hope there might be some explorability to Cars Land.


DCA will remain largely linear though ... and I think this adds to its vague boringness. Will the few examples of lands in 3 dimensions be enough to tip the balance to a vibrant theme park?
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Old 06-07-2012, 10:03 PM   #9
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Originally Posted by innerSpaceman View Post
One of the things I loathe about DCA, and it's not really changing, is there's little feeling of exploration because you are basically on a track when you're in DCA.

The main route for guests is along the aptly-named Parade Corridor - and this wide, basically straight-line track is how you experience the bulk of the park, either backward or forward in 2 dimensions, unless and until you branch off to some of the other straight-line tracks available.


DCA will remain largely linear though ... and I think this adds to its vague boringness. Will the few examples of lands in 3 dimensions be enough to tip the balance to a vibrant theme park?
You know, now that you mention it that is very true. from any given place in Disneyland you can't see much of the park. While it makes it easier to get lost, it also allows for the adventurous exploration you mention. But from anywhere past Blue Sky celler, you can see virtually all that side of the park.
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Old 06-07-2012, 07:24 PM   #10
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Main Street, Adventureland, Critter Country, and Tomorrowland are essentially just linear streets.

Fantasyland and Frontierland are essentially a T-intersections.

It seems to me that New Orleans Square is the only land that has any real complexity in terms of layout and it only has two attractions laid out so as to avoid any of the the non-linear possibilities.
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