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€uromeinke, FEJ. and Ghoulish Delight RULE!!! NA abides. |
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#1 |
Kink of Swank
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I found the air of You-Know-What-To-Do in the game materials to be more than vaguely annnoying.
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#2 | |
Prepping...
Join Date: Jan 2005
Location: Here, there, everywhere
Posts: 11,405
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#3 | |
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Join Date: Feb 2005
Posts: 13,354
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I hate to mention this, but on the compass puzzle it was only necessary to use the compass to find two of the numbers. All the rest could be found with the compass in your pocket.
Quest 2 in the PhotoAdventure had you using the VMK Fantasyland pamphlet. We had permission ot use VMK materials but at the last minute were warned that there may not be enough of them at the VMK booth for every team. So the second inserted page told you not to go get the pamphlet but to use it instead as we had replicated all of the pamphlet quests on the that page. Quote:
One thing the survey we've got up is showing us is that no matter what we do, a healthy percentage will not like it. A healthy percentage will find it too hard, too long, too short, too big, too complex. Some huge minority says they hate games that require going into both parks and yet every time we've had a two-park game there has been a single park option. But pain is the sensation we forget most quickly and it will be at least 18 months before the race format comes up again so I expect everybody will be there. And at current growth rates we'll have 600 teams instead of 600 people and I'll simply stroke out. |
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#4 | |
Senior Member
Join Date: Jun 2006
Location: Me & Manyard hangin out!
Posts: 5,433
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But, it's part and parcel for this type of event and it's what makes things interesting. Like finding the Small World sign missing! ![]()
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Meddle not in the affairs of Dragons, for you are crunchy and good with ketchup! |
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#5 |
Kink of Swank
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Yeah, I don't know how the constant growth will be sustainable. I suspect that, like with every system, there will eventually be a period of decline.
And I fully understand the concept of impossible-to-anticipate difficulties when a few hundred people hit the race. But one or two vague instructions is one thing, and people may or may not be tricked up by that (I found Tiki Bird names all over the envelopes to be sufficient hint, for instance) ... but it was a CONSTANT with the Invitational materials ... as if it were the style of the game for experienced players. I think that philosophy, if it did in fact exist, was a poor one. Experienced players may have a bit more on the ball as to what might be expected, but they are not mindreaders. Things that seem obvious to the people who create the quests are simply not so to people playing them. Frell, it's only mouseadventure, and a few quips about each one does not take away from the amazing effort that went into them and the wonderful fun that comes out of them. I just would like to see this "figure it out yourself" style eliminated in future ... even for the pros. It was needlessly baffling. |
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#6 | |
I Floop the Pig
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I can understand the inpetus to move away from explicit instruction for those that have palyed before, but this one felt like it slipped a little too far in that direction. And for the record, I beat my opponent on Buzz on my first attempt, and I DID know that it was Fritz who finishes with "dishappear!" I was just worried, especially with the "don't leave to soon" admonishment in the clue, that there was some throw away line after "Hi-ho" that I've never noticed because I've only stayed all the way through maybe twice.
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'He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.' -TJ |
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#7 |
Snubbed
Join Date: Jan 2005
Location: cupcake heaven
Posts: 433
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I am obviously tricked by the spycam and unaware my photo is being snapped
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