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Old 10-19-2005, 02:22 PM   #87
Alex
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Join Date: Feb 2005
Posts: 13,354
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The blame for the map and protractor thing is all mine and I'll fess up to it completely.

That said, three different people did the map portion of that for me, and none (including myself) took more than three minutes to get all four locations. So it was an extreme shock when Kevin put out the call for help saying that it had turned into a huge bottleneck. I don't know if I'm just and idiot savant at such things (as are my three acquaintances) or if something about the environment made it much, much harder. In the end it would just have been better to have never found any rulers/protrctors and given people credit for showing up at Fantasia Gardens.

I'm also suprised at how difficult people are saying the math code that led to Fantasia Gardens was.

It would never have occured to me that the Roger Rabbit one was so difficult (at one point I had someone test that for me over the phone (while I was listening) and they got it done in about 10 minutes). I don't intentionally put quests into the game that only 1.5% of the teams get right.

I don't think the score distribution is too far off from normal (though definitely a bit lower). The problem we hit when everybody plays together is making a game that is not too easy for the top 25% of teams (we don't want a nine-way tie for first with each a perfect score) and yet still accessible to everybody else. It's a hard balance to hit.

Well, regardless of all the second-guessing I'm doing this week, I'm glad that you (and apparently almost everybody else) had a lot of fun.
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