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Old 10-19-2005, 11:41 AM   #81
Not Afraid
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I can't understand where the Commodore has been these last, oh, 4 years.
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Old 10-19-2005, 11:53 AM   #82
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Well, I only got to know you guys around a year ago - shortly before the exodus. Prior to that, I mean, well, have you SEEN these Disney geeks?

And GD, you're right, damn you.
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Old 10-19-2005, 11:55 AM   #83
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I'n so ronerey.
Aww. It was nice to meet you, however briefly, this weekend though.
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Old 10-19-2005, 12:14 PM   #84
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He comes to Disneyland for Disneyland, dammit, not to play some confounded game!



Now having seen the dreaded rankings and the dreaded answers, I can see how abysmaly dismal my team performed. Aaarrghgh. We got something like a third the points of the actual winners ... and by ranking 18th with such a gap between us and first, I can only extrapolate that the vast majority of teams did really poorly. I think that means that, yes, the quests are too hard.

Perversely, I thought the Saturday Night quests were really difficult, and we did pretty well on them. I thought the Sunday quests were fairly usual, and we did horribly. We got right all those quests we thought we got wrong, and got wrong all those quests we thought we got right. We thought we did well, and we did poorly. It was a very topsy-turvy experience.

Nothing will change how fun it was, though. I'm glad Alex realizes that the night version was a bit off the mark in concentrating on nightime crowd and closure logistics rather than on nighttime Disneyland elements (such as the Main Street sign patterns ... ironically featuring a big error making half the quest moot, since it was the only quest to really take advantage of the "theme.").

I also hope Alex and the M.A. staff realize that Sunday's quests were a hit and well-conceived, full of fun Disneyland exploration and concentrating on 50th anniversary additions to the Park. If there is a nagging question about difficulty factors of quests ... I would only point out that the work product to get to the final question was often not particularly difficult and usually very fun ... only to have the final question on which all the points depend be really, really hard. Oftentimes there were ambiguities in the final question that led to time-wasting confusion, such as 'does lemonade count as a soft drink if iced tea does?' or 'is that shirtless Small World doll a boy or a girl?'

Sometimes it was the preliminary stuff that was hard (i.e., the Roger Rabbit Car-Toon Spin bonus quest) and the final quesion easy (i.e., the number of Autopia cars in the 1955 Disneyland model) - - but usually it's the other way around, meaning lots of time spent on quests that are ultimately never solved. From an overall standpoint, I don't think this ratio is necessarily a bad thing .. but from a player's standpoint, I'd rather have the hard stuff up front, as in Roger Rabbit, so that a bunch of time isn't wasted in a game where every moment counts.


And speaking of wasted time, that protractor/map thing was out of control. We wasted tons of time waiting for the map, coming and going back and forth to Fantasia Gardens - - only to have every team credited for the quest whether or not they completed it or even attempted it. Bah. It's sorta like the time every team was credited for the Sleeping Beauty Walk-thru quest when it suddenly closed forever as the U.S. attacked Afghanistan on MouseAdventure Day, after our team had spent time actually completing that quest. Of course, we were phenomenally glad that we were prompted to go thru the Walk-Thru one last time (sniffle, sniff) ... but all we got for the map time-waste was a little protractor experience. Not something we are going to cherish for a lifetime.

Oh well, them's the breaks. I'm not gonna be crying in my spilt milk about it. We had a complete ball, and we are not eligible for prizes anyway. Benchmark, schmenchmark. Now we just play for fun. (Though a comeback would be nice). However, unless they change the rules again ... The Denton Affair is always going to be the only team that won First Place FIVE TIMES (and placed seven times), a record that will live in infamy, never to be broken. Mwah hahaha haha!

Last edited by innerSpaceman : 10-19-2005 at 12:23 PM.
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Old 10-19-2005, 12:27 PM   #85
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Originally Posted by ISM
And speaking of wasted time, that protractor/map thing was out of control. We wasted tons of time waiting for the map, coming and going back and forth to Fantasia Gardens - - only to have every team credited for the quest whether or not they completed it or even attempted it. Bah. It's sorta like the time every team was credited for the Sleeping Beauty Walk-thru quest when it suddenly closed forever on the day the U.S. attacked Afghanistan on MouseAdventure Day, after our team had spent time actually completing that quest. Of course, we were phenomenally glad that we were prompted to go thru the Walk-Thru one last time (sniffle, sniff) ... but all we got for the map time-waste was a little protractor experience. Not something we are going to cherish for a lifetime.
Yeah, this was one of our HUGE downfalls. We went the FG the first time to see a long list of people waiting and decided to come back. We came back to find an even LONGER list of people waiting and decided to stay as we were going to be losing one team member to the Mouse promptly at 2:00. So, we waited and did our puzzles until about 1:55 when we all had to go back to MA Central to get our numbers changed. We went directly back to FG after that. We were gone 7 minutes tops.

In that 7 minutes, our team number had been called and we were SOL on the puzzle adding our name, once more, to the growing list. At some point in there, Ales came in and kicked butt and got people moving and then paired us up with another team to do the map thing. So, once we got moving, we were fine. But, the time lost doing that prevented us from completing 3 other puzzles that really should've been done.

Oh well.

But, it was much more enjoyable wasting time drinking Mochas over at DCA on Saturday
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Old 10-19-2005, 02:00 PM   #86
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Quote:
Originally Posted by innerSpaceman
However, unless they change the rules again ... The Denton Affair is always going to be the only team that won First Place FIVE TIMES (and placed seven times), a record that will live in infamy, never to be broken. Mwah hahaha haha!
Allow me to interrupt your maniacal cackling with this: Masters are allowed to compete in the Invitational format. Your record can be broken!

We'll be true competitors once more - next fall. That'll be the real test to see just how much prizes actually matter. (and hopefully you'll have scraped all the rust off of yourself by then )

Speaking of which, I do admit that being Masters seemed to affect our game somewhat. I'm sure we moved less fast than we usually do - my usual mind-over-matter insanity didn't kick in as much. And I KNOW we argued less. Both are fine by me, because not only did we have more fun - my legs have healed, and it's only Wednesday!
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Old 10-19-2005, 02:22 PM   #87
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The blame for the map and protractor thing is all mine and I'll fess up to it completely.

That said, three different people did the map portion of that for me, and none (including myself) took more than three minutes to get all four locations. So it was an extreme shock when Kevin put out the call for help saying that it had turned into a huge bottleneck. I don't know if I'm just and idiot savant at such things (as are my three acquaintances) or if something about the environment made it much, much harder. In the end it would just have been better to have never found any rulers/protrctors and given people credit for showing up at Fantasia Gardens.

I'm also suprised at how difficult people are saying the math code that led to Fantasia Gardens was.

It would never have occured to me that the Roger Rabbit one was so difficult (at one point I had someone test that for me over the phone (while I was listening) and they got it done in about 10 minutes). I don't intentionally put quests into the game that only 1.5% of the teams get right.

I don't think the score distribution is too far off from normal (though definitely a bit lower). The problem we hit when everybody plays together is making a game that is not too easy for the top 25% of teams (we don't want a nine-way tie for first with each a perfect score) and yet still accessible to everybody else. It's a hard balance to hit.

Well, regardless of all the second-guessing I'm doing this week, I'm glad that you (and apparently almost everybody else) had a lot of fun.
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Old 10-19-2005, 03:57 PM   #88
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Congratulations to all the winning teams, high-placing teams and even the low-placing teams that played.

A memorable quest: Counting the dolls coming out of the it's a small world clock and trying to figure out if there are more Janes or Johns. Who knew that the iasw dolls looked so androgynous?! But we got the answer rigtht! There are more boys than girls.

Here are a few photos:

The Happy Haunts (Ghoulish Delight and Cadaverous Pallor) were kind enough to let me take pictures of their shirts. If there was a MouseAdventure category for coolest shirts, I think they would win each time.



DCA Adventurers (Monorail Man, Bornieo: Fully Loaded, DisneyDaniel, TigerLily) shortly after finishing the game. Yes, we looked a little tired after hurrying back out to the Esplanade to turn-in the game packet, only to learn that we were suppose to return them to Carnation Plaza Gardens instead. So, after getting back in line, going through the entrance gates again, Monorail Man made a dash for the end of Main Street weaving through crowds of people waiting for the parade.


Anticipating the awards ceremony to begin inside the Festival Arena.


Where I was sitting, there was a lot of good-hearted cheering by those who did not win one of the raffle prizes, which included items from Mighty Morphin Power Rangers, Bear in the Big Blue House, Disney Mania, The Cheetah Girls, etc. However, the real prizes for MA winners looked pretty enticing.


Frodo Potter (right, in the white shirt) won one of the cool raffle prizes, a Toy Story 10th Anniversary DVD.


The Festival Arena is cleared out at the end of the awards ceremony. I think that is EuroMeinke (wearing black) in the middle.


One last group photo of people from LoT and MiceChat before leaving the Festival Arena.


Mr. and Mrs. NemoZorro (from MiceChat) visiting from Arizona, with Disneyphile, Frodo Potter and DisneyDaniel celebrating the end of MouseAdventure Sunday with dole whips at the Tiki Room.
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Old 10-19-2005, 04:50 PM   #89
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1) You have 6 months, it's a semi-anual event. 2) Just keep your eye on MP, or look for the subtle clues around here that it's coming. Very subtle, such as threads titled, "MouseAdventure Registration is Open!!!!!!!!!" 3) Again, I can understand your confusion with cryptic threads such as "Looking for a MouseAdventure team?" or "I need a MouseAdventure team mate".
Actually, you can do a Mini-MouseAdventure at MouseFest on (I believe) December 1 (I know it's that week, I'm pretty sure it's Thursday). But it's a bit of a plane ride for a 2 hour event for most of you! It's at 'the other' domestic park.

If any of you see two adults (sisters) doing the Spring version of MouseAdventure this weekend on their own - say "Hi" (they sold/are selling those quests, which I'm very thankful for, so now I can at least get my arms around what kind of a thing you guys are all talking about)
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Old 10-20-2005, 08:38 AM   #90
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The event recap is up at MousePlanet today. Link.
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