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Old 11-01-2007, 02:54 PM   #14
Ghoulish Delight
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Quote:
Originally Posted by SzczerbiakManiac View Post
I disagree with the poultry assessment. Back in the old days, Apple was deliberately game un-friendly. They were directly responsible for the lack of Apple games and it's only snowballed since then.
Hmm, that's an interesting perspective to put it in. I'm not sure I agree that choosing to gear all graphic hardware and software optimization towards the design end of things necessarily constitutes a deliberately hostile move towards gamers. Certainly deliberately not catering to them, but it was no more "deliberately game unfriendly" than PCs are "deliberately graphic artist unfriendly". Simply a business decision to target different markets.

Maybe "chicken and egg" isn't a perfect analogy, but I can't think of one any closer. I conceded that it's precipitated by Apple's non-game focus in the architecture, but, as NM points out, with the introduction of the Intel chipsets, that becomes a far less concrete barrier. So at this point, it's a matter of software developers saying, "There's no market on Mac for games, so we're not going to rewrite everything to optimize for the new Mac architecture...besides, it may be closer to a PC, but it's still not a PC." While Apple says, "No one's writing game software for Mac because no one wants it, so we're not going to bother taking advantage of the gaming optimization available with the Intel chipset because it's not worth our time."
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