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€uromeinke, FEJ. and Ghoulish Delight RULE!!! NA abides. |
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#1 | |
Living Now
Join Date: Jan 2005
Posts: 563
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I got the purple comet level without defeating the final bowser. You access it in the Gateway Galaxy. (along with the Red Star) ![]() I may try the final Bowser tonight, but may wait till I finish the Garden Galaxy. |
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#2 | |
Biophage
Join Date: Jan 2005
Location: The Moon
Posts: 2,679
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That's odd about the Purple Comet, I remember that it only appeared in my game AFTER I killed bowser (then it said something about the purple comet being in play when I accessed that game again). I'm reading a FAQ and it also says that the purple comets (collect 100 purple coins levels) will now appear in certain galaxies after you defeat the final Bowser. I remember the level you are talking about (with the red stars); maybe it's the only one that can be accessed pre-final Bowser?
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And they say back then our universe Was a coal black egg Until the god inside Burst out and from its shattered shell He made what became the world we know ~ Bjork (Cosmogony) |
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#3 | |
I Floop the Pig
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So...when is the game supposed to get hard? I just defeated the final Bowser on my first try. I have 101 stars. And there's been exactly 1 level that's taken more than 4 or 5 tries to beat (the molten level w/daredevil comet. Damn did that suck). Don't get me wrong, I loved the game. Conceptually brilliant, a great new twist on Mario. But, much like Zelda, I wish it were more difficult. The last couple Mario games ("Sunshine" and "64") I found far more difficult than this one. I really found myself wanting more of a challenge. Of course, I've just begun the purple comet levels, I'm sure that'll add some challenge. But to have gotten through more than 90% of the game without one was a bit of a disappointment. I also realized I missed the open-endedness of the previous two 3d Mario games. I know they made the decision to return to a more linear feel, back to what the games used to be, but I really enjoyed being able to wander huge levels at will in Sunshine and 64. That, to me, contributed to the lack of difficulty. Every step was kinda obvious since everything was so linear. Oh well, fun game overall. But it does seem like these games are skewing too easy (see Zelda) for my tastes, which kinda sucks.
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'He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.' -TJ |
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#4 | |
Biophage
Join Date: Jan 2005
Location: The Moon
Posts: 2,679
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Zelda was pretty easy for me as well tho (with the exception of that damn Bjork sledding part and the 3 Darknuts in the pit). But it is more of a puzzle game anyway. Try Resident Evil 4, that was pretty difficult (a different type of game, of course). But if you're looking for Goblins 'n Ghosts or Castlevania I-style difficulty... no, they're not up there.
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And they say back then our universe Was a coal black egg Until the god inside Burst out and from its shattered shell He made what became the world we know ~ Bjork (Cosmogony) |
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#5 | ||
I Floop the Pig
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I suppose, but I swear the previous games were harder.
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Oh well, it was a brilliant concept and artistically wonderful. Did you run across any bugs? The second time I had to fight Bowser, after a couple jumps he missed the planet on the way down and just flew off into space, never to return. I had to bail back to the observatory. It was bizarre.
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'He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.' -TJ |
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#6 |
Biophage
Join Date: Jan 2005
Location: The Moon
Posts: 2,679
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Wow that is strange!!! I never ran into anything like that.
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And they say back then our universe Was a coal black egg Until the god inside Burst out and from its shattered shell He made what became the world we know ~ Bjork (Cosmogony) |
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